By using World of Warcraft as a primary example, Jane notes that gamers have spent over 5.93 million years playing the title for its sense of achievement, ease of collaboration,WOW Power Leveling EU, inspiring story and positive feedback.
Through MMOs and single-player titles, she posits that gamers are becoming "virtuosos" at four things: urgent optimism (everything is always worth trying right now)
"When we're in game worlds I believe that many of us become the best versions of ourselves," she said. "The most likely to help at a moment's notice, most likely to stick with a problem as long as it takes, to get up after failure and try again."
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