Thursday, August 16, 2012

WOW Gold even with the level scaling

Yet despite this approach, each class also has a very distinct and unique feel that separates them from the others. They all approach each task differently, with differing strategies and tactics and skills. An elementalist, for example, approaches the role of a damage sponge by managing skills and cooldowns to deflect damage rather than a warrior's heavy armor to absorb it,Buy Guild Wars 2 Gold, or a thief's mechanics to evade it.

That's not to say that all is perfect within the game. The “vista” mechanic, while presenting players with some breathtaking views of this lush game world, is still very clunky and artificially difficult due to poor object collision mechanics, and overall is not a particularly welcome attempt to add a platforming element to a game that probably doesn't really need it in the first place.

It is clear that Arena.net wants to take the hassle of out playing together with friends and family; they want to make their content accessible and challenging for all levels of players, and while Guild Wars 2 doesn't entirely succeed (even with the level scaling, a well geared character with several high level skills unlocked still makes fairly easy work of early content), they do a good enough job that low level players don't feel like they are carried through content, and do pull their own weight.

There's also little problem with groups of players that invest different amounts of time to the game. You don't ever really “out-level” content, as each character's level can and will scale down as they enter earlier areas. Players who have gone further than their friends can go back to said friends and play without horribly outclassing the content provided.

Another issue with traditional MMOs that Guild Wars 2 also tries to address is accessibility among players to play with friends of their choosing. While Guild Wars 2 uses the same delineation of individual servers that a player must choose as their “home”, the borders between worlds is not as solid a wall as it is with other games of its genre. Players between servers can group together and share any content outside of World PvP; removing the need for pricey server transfers or careful planning ahead of time about what server a group is going to play on.

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