As the dust settles on the Guild Wars 2 beta, I have had the opportunity to sit back and think about my experiences over the past few weekends. ArenaNet has never shied away from telling us exactly what they wished to accomplish. We watched and read as they talked about crafting an experience like none other, about taking risks and trimming away the excess that made so many other games feel like a chore.
When it comes to a game living up to its hype, there will always be opinions and counter opinions. Some will say ArenaNet nailed the mark and others will say that they missed it completely. I will say while there are always areas of improvement, ArenaNet has achieved the goal they set for themselves. In an industry full of play-it-safe and copycat MMOs, the refreshing change that Guild Wars 2 brings to the market is one that is sorely needed.
The game itself wastes no time drawing players right in to the conflicts of the world. Marauding Centaurs, nightmares, rogue golems, ghosts, and a Great Hunt, as soon as your character is born into the world of Tyria you are immediately thrust into the action. The Dynamic Events also offer a range of variety that helps keep them from feeling redundant and repetitive. Some are as simple as helping a woman bake a pie by collective apples and others will see you defending outposts from invading armies. Fail to push back these invaders, and watch as the outpost you were just selling items at becomes a haven for monsters.
The world of Tyria is beautifully crafted, and when you begin to notice all the little details you will see how much care and attention every department paid to its design. Each race has a distinctive personality and culture giving them a unique and original feel. With ingenious Asura,Cheap GW2 Gold, blood-thirsty Charr, noble Humans, rugged Norns, and nature bound Sylvari, ArenaNet ensured that there would be a race to fit the personality of every player. The game world feels alive and engaging. Every city and town is filled with denizens who go about their lives as you pass by. More than once I found myself stopping to listen as NPCs conversed with one another, and little tidbits of information about the world at large can be gathered while listening to the conversations. Each city is also a monumental reflection of the races which inhabit them.
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